CALL OF DUTY WORLD AT WAR PS2 PS2
PlayStation 2 PS2 GameĬall of Duty: Finest Hour & World At War Final Fronts (Playstation 2 PS2) testedĬall of Duty World at War Final Fronts PlayStation 2 PS2 Greatest Hits EditionĬall of Duty World at War Final Fronts Greatest Hits & Call of Duty 3 PS2 Games PS2 Playstation 2 Call of Duty World at War Final Fronts New / SealedĬall of Duty: World at War - Final Fronts ps2 new playstation 2Ĭall of Duty World at War Final Fronts PS2 NEW! WWII, BATTLEFIELD, BATTLE, FIGHTĬall of Duty FINEST HOUR World At War Final Fronts BIG RED ONE Sony PS2 Ĭall of Duty: World at War - Final Fronts (PlayStation 2) PS2 Black Label NEWĬall of Duty Finest Hour - World at War Final Fronts - Big Red One PS2 LotĬall of Duty World At War Final Fronts PS2 Playstation 2 MINT DISCĬall of Duty Bundle Finest Hour Big Red One World At War Final Fronts PS2Ĭall of Duty World at War Final Fronts. NEW *BLACK LABEL* Call of Duty: World at War - Final Fronts PlayStation 2 (PS2)Ĭall Of Duty: World At War - Final Fronts Factory Sealed PS2 Black Label NewĬall of Duty World At War Final Fronts *NEW FACTORY SEALED* Playstation 2 PS2īrand New Sealed Playstation 2 PS2 Game Call Of Duty World At War Final Fronts Additionally, two levels in the game include the M2 Flamethrower.Call of Duty: World at War - Final Fronts (PlayStation 2, PS2) FACTORY SEALED! Guns such as the Thompson, M1 Garand and Type 100 also return.
The shouts and screams of enemies are also re-used, which gives the game a feel of continuity within the series. Roebuck once again, recording new dialogue, and there are many other voice talents used from Call of Duty: World at War, such as Polonsky's and Sullivan's.
Kiefer Sutherland lends his voice to Sgt. The game's sound is similar as to what is heard in Call of Duty: World at War and Call of Duty 3. As well as this, the menu systems, character models and fonts all bear resemblance. The game's graphics are similar to other Call of Duty games on the PlayStation 2. Unlike Call of Duty: World at War, there is no Soviet campaign in this game.Ĭall of Duty: World at War: Final Fronts uses its own physics engine, as opposed to the engine in Call of Duty: World at War, due to the limited processing power of the PlayStation 2. The game has the player facing enemies that employ lethal new tactics and know no fear, no mercy, nor the rules of war. Tom Sharpe of the 6th Airborne Division as they fight through the final battles of the Western Front in the European theater of the war. Lucas Gibson of the American 80th Infantry Division, Gunnery Sergeant Alex McCall of the American 4th Armored Division, and Pvt. Miller of the American 2nd Marine Division fighting in the island hopping campaign in the Pacific.
The training mission itself acts as a go-between for learning to use the controls, and introducing the setting of the game, as the training mission cuts short, resulting in the player going to war. The first mission of the game is a training mission, and introduces the character the player play as, Joe Miller, as well as his two squad-mates, Roebuck and Polonsky.